Endymion, the Master Magician
DARK 7
Endymion, the Master Magician
  • Archetype:
  • Endymion

  • ATK:
  • 2700

  • DEF:
  • 1700

  • View:
  • 2571




You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.














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